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HomeOO & Low-Level DesignDesign Patterns Overview

Summary

Quick reference for creational patterns — use the tables below, then the Singleton concurrency note and worked contrast. This is a cheat-sheet, not a substitute for the full pattern pages.

Pattern NameDistinctive FeatureApplicabilityAn ExampleProsCons
SingletonEnsures only one instance of a class exists.When a single instance is required to handle several processes, such as configuration management or resource pooling.Managing a single database connection pool.- Global access to instance
- Ensures a single instance is initialized.
- Can hinder unit testing
- Can introduce hidden dependencies.
Factory MethodDefines an object creation interface where the type is decided by the subclasses.When you want to assign object creation to subclasses for more flexibility.Creating different document types (PDF, Word, etc.) using a common Document class.- Supports open-closed principle
- Decouples creator and products.
- Increases the number of classes
- Subclasses must be implemented.
Abstract FactoryProvides a way to create groups of related objects without defining concrete classes.When you want to abstract object creation, you need to make sure that newly formed objects are compatible within a family.Creating GUI elements in different OS themes (Windows, macOS) using related factories.- Ensures product compatibility
- Supports open-closed principle.
- Can be complex to implement
- Extending with new products can be challenging.
BuilderSeparates construction of complex objects from their representation.When you need to create complex objects step by step and control the process.Building a custom meal at a fast-food restaurant.- Allows step-by-step construction
- Supports different representations.
- Can be verbose for simple objects
- Requires a Director (optional).
PrototypeCreates new objects by copying an existing object.When creating objects is more complex than copying existing ones or objects have similar structures.Cloning a complex object, like a customized car configuration.- Simplifies object creation
- Reduces subclassing.
- Deep copying can be complex
- Some languages lack built-in support for cloning.

Pattern taxonomy recap

FamilyWhat it solvesCanonical patterns
CreationalHow objects are instantiated and who decides the concrete typeSingleton, Factory Method, Abstract Factory, Builder, Prototype
StructuralHow classes/objects are composed into larger structuresAdapter, Bridge, Composite, Decorator, Facade, Flyweight, Proxy
BehavioralHow objects communicate and how responsibilities are distributedObserver, Strategy, Command, State, Template Method, Iterator, Mediator, Memento, Chain of Responsibility, Visitor

Creational patterns: when to use

PatternUse whenSkip when
SingletonExactly one shared instance is a genuine invariantStatelessness, testability, or dependency injection are more important
Factory MethodA class cannot know the exact subtype it must createThere is only one concrete product and no realistic second variant
Abstract FactoryYou need families of related productsOnly one product family exists
BuilderMany optional parameters or ordered construction stepsThe object has one or two simple fields
PrototypeObject creation is cheaper by copying than by constructionDeep-copy semantics are complex or unclear

Singleton: the concurrency footgun (must know)

Naive lazy init is a data race under multi-threaded first access:

// BROKEN under concurrency — two threads can both see instance == null
private static Config instance;
static Config get() {
    if (instance == null) instance = new Config(); // race
    return instance;
}

Worked contrast: Factory Method vs Simple Factory

// Simple Factory — one class switches on a type (not the GoF pattern)
Document open(String kind) {
    return switch (kind) {
        case "pdf" -> new PdfDocument();
        case "docx" -> new DocxDocument();
        default -> throw new IllegalArgumentException(kind);
    };
}

// Factory Method — subclasses decide the concrete product; open-closed for new formats
abstract class Application {
    abstract Document createDocument(); // factory method
    void newDocument() { Document d = createDocument(); d.open(); }
}
class PdfApp extends Application {
    Document createDocument() { return new PdfDocument(); }
}

Prefer Factory Method when callers should not know the concrete type and new products arrive as new subclasses. Prefer Simple Factory when the set of types is closed and small.

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