OOD Foundations — Capstone & Self-Check
OOD Foundations: What You Should Now Own
Before moving on, make sure the following ideas feel automatic rather than memorized. The rest of the OO & Low-Level Design course builds directly on them.
- Object vs. class: A class is the contract/blueprint; an object is a concrete instance with state and identity.
- The four pillars are consequences, not slogans: Encapsulation hides volatility, abstraction hides complexity, inheritance expresses "is-a," and polymorphism lets callers depend on behavior rather than concrete types.
- Composition over inheritance: Prefer assembling behaviors over subclassing for reuse. Inheritance is a strong coupling; use it when the "is-a" relationship is truly stable.
- Cohesion and coupling are the real goals: A class should have one focused reason to change and depend on as few concrete details as possible.
- UML is a communication tool, not a specification: Class diagrams show structure; sequence diagrams show collaboration. Use just enough notation to make a design review clear.
Where to Go Next
These next modules turn the foundations into interview-ready design judgment:
- SOLID Principles — Learn to recognize the five code smells and refactor toward each principle. This is where "good OO" becomes measurable.
- Design Patterns Overview — See the catalog of proven solutions, but more importantly learn when not to apply each one.
- OO Design Problems — Practice requirements-to-classes on canonical problems (parking lot, elevator, ticket booking, etc.).
Self-Check Drill
Answer these without peeking. If any answer feels shaky, revisit the corresponding lesson before continuing.
- Give a concrete example where inheritance is the right choice and one where composition is the better choice.
- What is the difference between cohesion and coupling? Which one does SRP directly improve?
- Draw a class diagram for a
PaymentProcessorthat can handleCreditCard,PayPal, andBankTransferwithout using three subclasses of the processor. - When would you choose an interface over an abstract class?
- Name three signs that a class is violating encapsulation.
Sample answers (only after attempting the drill):
- Inheritance:
Squareis-aShapeonly if the LSP contract holds. The classic trap isSquare extends Rectangle: it is a valid subtype only if clients never assumesetWidth/setHeightchange one dimension independently — because a square must keep them equal. When that assumption exists, model both as aShapewith fixed dimensions instead of subclassing. Composition: aCarhas-anEngine; swapping engine types should not require a newCarsubclass. - Cohesion is how related the responsibilities inside a single module are; coupling is how much modules depend on each other. SRP improves cohesion by keeping a class focused on one responsibility.
- PaymentProcessor depends on a
PaymentMethodinterface. Each payment type implements the interface. The processor delegates to the injected method. - Use an interface when multiple unrelated classes must share a contract; use an abstract class only for true "is-a" with shared implementation.
- Exposed mutable fields, getters that return internal mutable collections, and methods that reach deeply into another object's collaborators (Law of Demeter violation).
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