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Pattern: Data Parallelism — Partition, Map, Reduce (Problems 1–6)

The pattern behind half these problems

Problems 1–6 (parallel linear search, MinMaxSum, Pi, odd-even sort) are the same shape: a big input, an independent computation per element, and a result. The pattern is partition → map → reduce: split the input into chunks, give each chunk to a worker, then combine the partial results. It scales to cores and is the foundation of every parallel-data framework (parallel streams, MapReduce, Spark).

An array split into four chunks, each processed by a worker into a partial result, then reduced into the final answer
An array split into four chunks, each processed by a worker into a partial result, then reduced into the final answer

Worked: parallel MinMaxSum (Problem 4)

Each worker scans its slice and returns (min, max, sum); the reduce step combines them — min of mins, max of maxes, sum of sums. The combine op must be associative so order doesn't matter.

record R(long min, long max, long sum) {}
int parts = Runtime.getRuntime().availableProcessors();
ExecutorService pool = Executors.newFixedThreadPool(parts);
List<Future<R>> fs = new ArrayList<>();
for (int[] slice : partition(data, parts))
    fs.add(pool.submit(() -> scan(slice)));      // map: each slice -> partial R
R total = new R(MAX, MIN, 0);
for (Future<R> f : fs) {                          // reduce: combine partials
    R p = f.get();
    total = new R(min(total.min, p.min), max(total.max, p.max), total.sum + p.sum);
}
pool.shutdown();

Same pattern in Go

partials := make(chan R, parts)
var wg sync.WaitGroup
for _, slice := range partition(data, parts) {
    wg.Add(1)
    go func(s []int){ defer wg.Done(); partials <- scan(s) }(slice)   // map
}
go func(){ wg.Wait(); close(partials) }()
total := R{min: MAX, max: MIN}
for p := range partials { total = combine(total, p) }                 // reduce

How each problem maps to it

Pitfalls

Takeaways


Re-authored for this guide; partition/reduce diagram hand-authored as SVG. Covers concurrency Problems 1–6. See also: Thread Pools & Executors, Go Concurrency, and the Coordination & Barriers patterns.

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